Halo Reach 101: Review of the Campaign Storyline, Multiplayer, Credits, and features - Easy credits earned in Campaign

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By ModdedLife

Review of Halo: Reach

Halo: Reach announcement picture
Halo: Reach announcement picture
Source: ModdedLife

Halo: Reach Overview

Halo: Reach Review

The Halo games revolutionized online gaming and kickstarted Xbox Live with Halo 2. Bungie has been one of the most successful game developers from the Halo storylines.

Storyline

Halo Reach is a prequel to the Halo series, but development of the game takes Halo to a new impressive standard. The Halo Trilogy was supposed to be done after Bungie’s release of Halo 3. The authors of the Halo books concluded the storyline in the third Halo, but left important details out in the formation of the storyline. The book in the Halo series titled “The Fall of Reach,” details the origins of the epic hero, Master Chief, and the experiences of the United Nations Space Command (UNSC) encounter with the Covenant forces. The campaign of Halo: Reach focuses on the UNSC’s Noble Team, a specialist team composed of spartans. You play as the new addition to the team, Noble Six, which actually is the replacement for the former member who was also called Noble Six. The campaign storyline starts out as a Noble Team investigation of what happened at a downed communication outpost. The storyline unfolds into a re-telling of the Battle of Thermopylae from a ground level view with that special Halo feel that Bungie adds. The Elite warriors make sacrifices throughout their last stand on Planet Reach with lasting impacts that developed the fate in the rest of the Halo series.

Bungie did an excellent job at creating the storyline as a prequel to the Halo game series. With a smooth and descriptive storyline, key details are unraveled, providing missing information that clears up missing storyline information and events in the game’s series.

Multiplayer Gameplay

Bungie is known for their post-storyline gameplay, creating another long lasting game with Halo: Reach. In previous Halo games, the online gameplay consisted of skill levels that would drop and rise based on games won and lost. Halo: Reach takes their leaderboards to the next level by creating ranks instead of levels, and adding credit earning to purchase new armor and items in the armory. This new armory and credit earning system is similar to way experience is earned in the newer Call of Duty games.

Credit Earning

Halo: Reach has individual stats called “commendations.” These commendations are earned by completing a certain number of specific tasks throughout three different distinct categories. These three categories are Campaign, Multiplayer, and Firefight. When you reach certain milestones for these commendations, you are rewarded with credits. Although the credit earning system was primarily based for online play, you can still earn commendations by yourself as long as you are connected to Xbox Live. Besides commendations, you can earn credits based on how good you did in an online game. This concept is simple, the better you do in a game, the more credits you get and the faster you’ll rank up. You are given more credits for completing a full game, your contribution to commendation completion, and your score for that game. Thats right, Bungie added a way to give you an overall score based on how you did in a single game. These scores take into consideration, your kills, deaths, assists, medals, and a variety of other performance statistics.

Another way to earn credits is by completing challenges that bungie change on a daily basis. Each day, Bungie adds a series of new daily challenges and they add a new weekly challenge every week. These challenges usually consist of earning a certain amount of kills, assists, or wins. The weekly challenges are more difficult, by provide you with a greater amount of credits. Challenge completion is fast was of earning credits and has you doing different things everyday.

The online multiplayer for Halo: Reach is amazing. There is a variety of playlists available to play, so you aren’t stuck with playing the same boring game-types. With Bungie adding challenges everyday, you become motivated to try new game-types and wonder away from your everyday games. Right now the maps seem very repetitive, but Bungie always releases multiple Map Packs for their Halo games.

Conclusion

Overall Halo: Reach is a great game and is highly recommended to purchase. The challenges, worth 1000 gamerscore, are fairly easy to earn and the campaign is great. The online multiplayer provides endless fun and bragging rights that are extraordinary. To reach the highest rank online, you have to go through months of credit earning and pass through 50 Ranks to be called the Inheritor. 50 ranks may not seem very much, but the further you get, the longer it takes. At some ranks, it is estimated to take weeks for ranking up. In conclusion, Halo: Reach is worth the money and WILL provide you with hours of fun and entertainment!

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